It's heartbreaking, spotting that smushed up makeshift bed, because it was a sign that Six was still there inside this wailing monster, hidden within. That same suitcase - complete with the two photos taped carefully to the underside of the lid - can be spied near the end of the second game, too, although it has now been crushed beneath the weight of Nightmare Six. Six starts the first game by jolting awake in an oversized suitcase. Partway through, however, it felt as though it may actually be a prequel, and Six had perhaps actually discovered the coat for the very first time. When Mono leads his companion to a yellow raincoat, I figured - perhaps like you - Six had, against all odds, relocated her missing coat after somehow losing it after the events of the first game. Like many of us, I started Little Nightmares 2 thinking it was a sequel. There is simply no time to huddle in a corner and indulge a crisis of conscience. It's hard to hold it against her, of course from the brutal playground games of the hollow-skulled puppets to the abominations waiting for you in the darkness of the hospital wards, the odds of surviving this place are already shockingly low. But while Mono will fight to survive, Six's actions hint at a malevolence that continues to shock, even after that final scene in the preceding game. Six thought she could drop Mono to his death and, essentially, end the nightmare before it begins.While the sequel focuses on a different protagonist here – a small boy known only as Mono – Six feels omnipresent, even when the brave duo are forced to separate. It's possible that once she sees who Mono really is, or is going to become at some point, she realizes that she might be able to kill the villain before he becomes a threat. Considering that Six is able to see her friend better and that she seems to stare hard right at Mono before dropping him, it appears as though she notices the similarities in her companion and the evil presence. The man, or perhaps the creature, is the main antagonist of Little Nightmares 2. When the blob dissipates and moves on, where Mono once stood is now the Thin Man. Once Mono meets his fate, players realize it appears it truly is a fate worse than death. It turns out it appears this was the reason for introducing a second character into Little Nightmares 2 all along. The final reveal, after Mono is caught by the blob of eyeballs, is hinted at throughout the game. It appears that, since Six is no longer wearing any of her many hats in Little Nightmares 2, she can see Mono for who he truly is, or rather, she might finally be able to see him for what he eventually becomes. However, it turns out Mono has a very good reason for seemingly killing her new friend. The heroine seems to take a rather dark turn it even looks like perhaps she's turned bad.
This time, after catching Mono, Six lets him go and the blob of eyeballs ends up catching him. That makes this particular twist that much more painful. The moment in Little Nightmares 2 mirrors several other scenes throughout the game where Six has saved her companion from falling and dying.
Six lands safely and successfully, and is able to turn around and catch Mono just as he's about to miss and fall. Eventually, the two need to make a rather big jump over a deep crevasse. Six is transformed by Mono into her regular form, and this allows the pair to stay just ahead of the disgusting villain. Mono saves Six from the clutches of the game's Big Bad, the mushy blob of eyeballs. As the penultimate scene in Little Nightmares 2 unfolds, it seems as if players are going to get to see both characters run off into the sunset, or in this case, the sunrise.